Noise Effector

Generates a 3D noise vector field to influence growth direction.

The Noise Effector creates a spatially-varying force field.

  • Directional Influence: Outputs a vector that can be plugged into Grow sockets (like Gravity or Phototropism).
  • Curl Noise: Supports curl noise for fluid-like, divergence-free turbulence.
  • Mappable: Strength and scale can be modulated.

Concept

World-Space Fields Effectors operate in world space. As the plant grows, each internode samples the effector at its current position to determine how much to bend or twist.


Inputs

  • Input 0 — Parms (Optional) Connect to the main parameter stream.
  • Output — Effector Connect this to an Effector socket on a Grow node.

Parameters

Noise

  • Type: Perlin, Simplex, Curl, etc.
  • Frequency: Size of the noise features.
  • Amplitude: Strength of the force.
  • Offset: Animation or spatial offset.

Attributes

Does not consume graph attributes directly (samples position P).


Workflow

  1. Create a Noise Effector.
  2. Connect it to the Gravity or Phototropism socket of a Grow node.
  3. Adjust Frequency and Amplitude to add organic "wiggle" to the growth.

NodeRelationship
GrowConsumes the effector
WrangleCan create custom effectors via VEX