Map
Mapping utility for driving sockets with constants, attributes, or randomized values. Each Map is one operation plus its blend, chained linearly to build variation.
Map
The Map node is a building block for parameter control.
Each Map applies one operation (constant, attribute, or randomize) and then blends the result with the incoming value to module a parameter value in space and time according to attributes.
Concept
- Linear chain – Maps are evaluated in order, each taking the previous result and blending its own contribution.
- Self-contained – Every Map defines both its operation and how to blend it (Replace, Add, Subtract, Multiply, Divide).
- Modes –
- Constant – output a fixed scalar.
- Map – map parm to a graph attribute such as
u
,age
, orheight
. - Randomize – stable random per internode.
Maps currently form the backbone for controlling parameters in:
🛠️ For conditional or more complex blends, see Map If and Map Blend (in development).
Inputs
Input 0 — Previous Map
Value stream from upstream in the chain.
Output — Resulting Map
The new value, after this node’s operation and blend.
Parameters
- Mode (
mode
)
Operation type (Constant / Attribute / Randomize). - Attribute (
attrib_quick
)
When in Attribute mode, pick a graph attribute (e.g.u
,age
,height
). - Ramp (
map_ramp
)
Remap attribute values across 0–1. - Random Range (
rand_min
,rand_max
)
Defines output span for Randomize mode. - Blend Operation (
graph_threshold_operation
)
How this Map combines with the incoming value: Replace / Add / Subtract / Multiply / Divide.
Workflow
- Add a Constant Map to seed a base value.
- Append an Attribute Map (like
u
) with a ramp to sculpt progression. - Insert Randomize Maps to introduce irregular variation.
- Blend them in sequence — each Map handles its own blending.
- Feed the final output into a socket of Grow, Wrangle, or Switch.
Examples
- Taper by growth – Attribute =
u
, ramped 1 → 0.3, Replace → drives branch width in Grow. - Random gating – Attribute =
random
, ramped 0 → 1, Replace → into Switch. - Variation in fork chance – Attribute =
u
, ramped 0 → 1.0, Replace → into branch probability in Grow.
Notes
- Maps are evaluated during Simulate.
- Current system is strictly linear: each Map modifies the stream in sequence.
- Map If and Map Blend will introduce non-linear logic in future releases.