The Surface Decoration node generates the skin (mesh) for the plant skeleton.
From Lines to Tubes
The simulation produces a wireframe skeleton. Surface Decoration turns this into renderable geometry by sweeping a profile along the curves, respecting the width attribute calculated during growth.
Meshing
UVs
Displacement
width, P, orient.uv, N (normals) on the output mesh.| Node | Relationship |
|---|---|
| Trunk Decoration | Specialized version for main trunks |
| Simulate | Performs the actual meshing |