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    • Overview
    • Installation
    • Examples (coming soon)
    • Simulation
    • Wrappers
    • Mapping
    • Effectors
    • Core Nodes
    • Decorations
    • Scanned Trunk Extension
    • Highpoly Framework
    • Atlas Workflow
      • Grow
      • Grow (Core)
      • Kill (Core)
      • Prune
      • Repeat
      • Repeat (Core)
      • Simulate
      • Simulate (Core)
      • Split
      • Split (Core)
      • Switch
      • Switch (Core)
      • Wrangle
      • Wrangle (Core)
      • Map
      • blend
      • If
      • Noise Effector
      • Core Decoration
      • Surface Decoration
      • Cluster Decoration
      • Trunk Decoration
      • Highpoly Import
      • Graft Mesh
      • Atlas Material
      • Atlas Trace
      • Bake
      • Unreal Wizard

Examples (coming soon)

This page is under construction.

Installation

Get started with Natsura.

Simulation

How Natsura evaluates growth graphs. Simulation resolves deferred rules, applies mappings and effectors, and generates final geometry.

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