
Model Plants.
Simulate Growth.
Join Early Access.
Transform Houdini into the ultimate plant-authoring environment with Natsura. Join early-access to help shape the future of digital vegetation creation.
Built for artists, by artists.
Paul Suchan
Environmental Artist, Warhorse Studios

Jan Klasen
Co-Founder, RealBiomes

James Toogood
3D Artist, Q3D Studios

Chico Spans
Senior Vegetation Artist, Dead Astronauts


Coolant

Coolant

Coolant







Deform millions of polygons in an instant. Generate complex trees with complete control.

Physically-based growth ensures plants respond to their environment. So fast you won't believe it's a simulation.

We simplified it, no more excuses.

Pose branches to achieve the perfect outcome, even during growth.

Seamlessly extend scans into complete trees.

High-Lowpoly Bakes. Generate LODs and extract optimized textures from highpoly models.

Export Rigged and Animated Nanite Skeletal Mesh Assemblies. Click to export, drag to import.


Import atlas textures, automatically generate leaf meshes. Create lowpoly cards, bake.

Recipes can run in-editor with artist-friendly controls, enabling interactive modelling in full context with realtime feedback.

A growing library of documentation and learning content that matures along with the tools.

Natsura has been used in production right from the start. Backwards compatibility is a top priority, and we work closely with our customers to ensure smooth integration into existing pipelines..

Straightforward licensing, and clear terms. No hidden fees, no surprises.
Secure license management with priority support, onboarding sessions, and direct access to the dev team. Custom integration packages available.
Production-grade plant tools, scan processing, atlas processing, baking, USD export and more, all in one package.

Built with Houdini's philosophy of limitless depth. Workflows < tools < utilities < vex < apex. Engage at your level.

Node-based grammar system to define plant growth rules. Build custom simulations on our lightning-fast APEX engine.

Extensive library of utilities and processes for plant skeletons, leaf atlases, and scans.
Simulate entire forests in seconds. No wedging or TOPs needed.

Don't wait for new features. Inject VEX into the solver with Natsura wrangle or add custom meshing tools via our decorator framework.

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ChangelogSign up for Natsura and start creating stunning foliage today
Tilman Mielsch
Technical Vegetation Artist

Lillian Salehi
Environment Artist

Lea Kronenberger
3D Art Lead - Frictional Games

Paul Suchan
Environmental Artist
Jan Klasen
Co-Founder - Realbiomes
Chico Spans
Dead Astronauts - Senior Environment Artist



