Model Plants.

Simulate Growth.

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Revolutionary plant simulation and modelling tools inside Houdini, redefining foliage creation for games, film, and creative industries. Join us on our journey to build the next industry standard.

Natsura

Professional Foliage Tools for Next-Gen Artists

A Houdini-based toolset for creating realistic digital vegetation in games, film, and creative industries and fully compatible with Unreal Engine.
“Where creativity meets control — a fresh approach to vegetation assets, built by passionate developers."
Warhorse

Paul Suchan

Environmental Artist, Warhorse Studios

Warhorse
“I love Natsura's approach of combining simulation with parametric control - the developers are passionate and it shows in the product.”
RealBiomes

Jan Klasen

Co-Founder, RealBiomes

RealBiomes
“Being able to visualize updates directly in Unreal allowed our team to respond to evolving art direction in real time, which significantly improved both the creative process and final quality.”
Q3D Studios

James Toogood

3D Artist, Q3D Studios

Q3D Studios
“The best way to describe Natsura would be to imagine all the possibilities inside Houdini combined with decades of experience in Procedural Vegetation Creation all combined in a single artist friendly toolbox.”
Dead Astronauts

Chico Spans

Senior Vegetation Artist, Dead Astronauts

Dead Astronauts

Project Skylark - Sidefx

Simon Verstraete

Project Lead, Sidefx

Lea Kronenberger

Art Lead, Frictional Games

Julian Bragagna

Tech Artist, Cloud Imperium Games

Marn Schokker

Tech Artist, Electric Square

Populus tremula

Tilman Mielsch

Technical Vegetation Artist

Project Elderwood - Sidefx

Scan Integration

Cosku Turhan

Technical Vegetation Artist

A close up look at a pine tree, showing the growth patterns and the bark texture.

Drone Mimicry - Coolant Earth

Drone Mimicry - Coolant Earth

Vascular Exploration

Cosku Turhan

Technical Vegetation Artist

Responsive Growth

Overgrowth

LeafAtlas Leaf Import

Natsura Interface

Needles Growth

Background Image

Simulate Growth

Not just another procedural tool. Plants grow organically, responding to their environment.

Control Chaos

Feels like modeling with the power of simulation. Complete control over outcomes with endless variants and true reactive growth.

Streamlined Houdini

Beginner friendly, plant-centric UI

Precise Control

Interactively tweak and pose individual branches during growth to achieve the perfect outcome.

Extend Scans

Fuse real-world trunks with procedural growth, seamlessly extending scans into complete trees.

Deep Unreal Integration

Recipes can run in-editor with artist-friendly controls, enabling interactive modelling in full context with realtime feedback.

Nanite Assemblies

Export Rigged and Animated Nanite Skeletal Mesh Assemblies. Click to export, drag to import.

Texture Atlases

Convert a photo or atlas into ready-to-use materials and geometry.

Seamlessly connect to existing world-building and scattering tools

High -> Lowpoly Tools

High-Lowpoly Bakes. Generate LODs and extract optimized textures from highpoly models.

Documentation

Extensive and growing library of documentation and learning content.

It Just Works

Battle-tested by AAA artists in production. More powerful than Speedtree, embedded directly into Houdini at a better price.

Transparency

Simple licensing stucture, with options for bulk-purchases and site-wide licenses.

Enterprise Support

Secure license management with priority support, onboarding sessions, and direct access to the dev team. Custom integration packages available.

Get in touch
Time for Change

A powerful Speedtree alternative built in Houdini. Better pipeline integration, more possibilities, lower cost.

Houdini, but for plants.

Built with Houdini's philosophy of limitless depth. Workflows < tools < utilities < vex < apex. Engage at your level.

Program reactive growth simulations

Node-based grammar system to define plant growth rules. Build custom simulations on our lightning-fast APEX engine.

Over 100 Nodes

Extensive library of utilities and processes for plant skeletons, leaf atlases, and scans.

High-Performance

Simulate entire forests in seconds. No wedging or TOPs needed.

Extensible

Don't wait for new features. Inject VEX into the solver with Natsura wrangle or add custom meshing tools via our decorator framework.

Latest Learning Content

Natsura 101 (Version 0.5)
V0.5

Natsura 101 (Version 0.5)

Your First foray into modelling Foliage with Natsura
George Hulm

George Hulm

Co-Founder

Send a Forest to Unreal
V0.5

Send a Forest to Unreal

Send trees, forests, and entire libraries of assets to Unreal using Houdini Engine and the Natsura Unreal Wizard.
George Hulm

George Hulm

Co-Founder

Nanite Assemblies
V0.5

Nanite Assemblies

Convert Natsura Plants into Unreal Nanite Assemblies in just a few clicks.
George Hulm

George Hulm

Co-Founder

Sign up for Natsura and start creating stunning foliage today

Join the Natsura community and join other artists and developers in the conversation.
Natsura is a tool ready for future developments, breaking with conventions and limitations of the past. The way simulation and guided control is mixed is unique to any other tool I worked with, and allows for modelling plants true to reality like it wasn't possible before. Even if that comes with a bit of a learning curve, I'm convinced it'll be the future of vegetation making!

Tilman Mielsch

Technical Vegetation Artist

a picture of a patch of pine trees
Where creativity meets control — a fresh approach to vegetation assets, built by passionate developers.
Environmental Artist - Warhorse

Paul Suchan

Environmental Artist

i love that we can make all kinds of trees with the tools

Lea Kronenberger

3D Art Lead - Frictional Games

a picture of a stylized tree sketch using the natsura unreal plugin
I love Natsura's approach of combining simulation with parametric control - the developers are passionate and it shows in the product.
RealBiomes

Jan Klasen

Co-Founder - Realbiomes

The best way to describe Natsura would be to imagine all the possibilities inside Houdini combined with decades of experience in Procedural Vegetation Creation all combined in a single artist friendly toolbox.
Dead Astronauts

Chico Spans

Dead Astronauts - Senior Environment Artist