
Revolutionary plant simulation and modelling tools inside Houdini, redefining foliage creation for games, film, and creative industries. Join us on our journey to build the next industry standard.
Paul Suchan
Environmental Artist, Warhorse Studios

Jan Klasen
Co-Founder, RealBiomes

James Toogood
3D Artist, Q3D Studios

Chico Spans
Senior Vegetation Artist, Dead Astronauts


Project Elderwood - Sidefx

A close up look at a pine tree, showing the growth patterns and the bark texture.

Drone Mimicry - Coolant Earth

Drone Mimicry - Coolant Earth

Responsive Growth

Overgrowth

LeafAtlas Leaf Import

Natsura Interface

Needles Growth





Not just another procedural tool. Plants grow organically, responding to their environment.

Feels like modeling with the power of simulation. Complete control over outcomes with endless variants and true reactive growth.

Beginner friendly, plant-centric UI

Interactively tweak and pose individual branches during growth to achieve the perfect outcome.

Fuse real-world trunks with procedural growth, seamlessly extending scans into complete trees.

Recipes can run in-editor with artist-friendly controls, enabling interactive modelling in full context with realtime feedback.

Export Rigged and Animated Nanite Skeletal Mesh Assemblies. Click to export, drag to import.

Convert a photo or atlas into ready-to-use materials and geometry.


High-Lowpoly Bakes. Generate LODs and extract optimized textures from highpoly models.

Extensive and growing library of documentation and learning content.

Battle-tested by AAA artists in production. More powerful than Speedtree, embedded directly into Houdini at a better price.

Simple licensing stucture, with options for bulk-purchases and site-wide licenses.
Secure license management with priority support, onboarding sessions, and direct access to the dev team. Custom integration packages available.
Get in touchA powerful Speedtree alternative built in Houdini. Better pipeline integration, more possibilities, lower cost.
Built with Houdini's philosophy of limitless depth. Workflows < tools < utilities < vex < apex. Engage at your level.

Node-based grammar system to define plant growth rules. Build custom simulations on our lightning-fast APEX engine.

Extensive library of utilities and processes for plant skeletons, leaf atlases, and scans.
Simulate entire forests in seconds. No wedging or TOPs needed.

Don't wait for new features. Inject VEX into the solver with Natsura wrangle or add custom meshing tools via our decorator framework.




Tilman Mielsch
Technical Vegetation Artist

Paul Suchan
Environmental Artist
Lea Kronenberger
3D Art Lead - Frictional Games

Jan Klasen
Co-Founder - Realbiomes
Chico Spans
Dead Astronauts - Senior Environment Artist