• Contact
Sign inTry Natsura
    • Overview
    • Installation
    • Examples (coming soon)
    • Simulation
    • Wrappers
    • Mapping
    • Effectors
    • Core Nodes
    • Decorations
    • Scanned Trunk Extension
    • Highpoly Framework
    • Atlas Workflow
      • Grow
      • Grow (Core)
      • Kill (Core)
      • Prune
      • Repeat
      • Repeat (Core)
      • Simulate
      • Simulate (Core)
      • Split
      • Split (Core)
      • Switch
      • Switch (Core)
      • Wrangle
      • Wrangle (Core)
      • Map
      • blend
      • If
      • Noise Effector
      • Core Decoration
      • Surface Decoration
      • Cluster Decoration
      • Trunk Decoration
      • Highpoly Import
      • Graft Mesh
      • Atlas Material
      • Atlas Trace
      • Bake
      • Unreal Wizard

Simulate (Core)

This page is under construction.

Simulate

Split

Branching node that forks the growth graph into multiple parallel outputs. Each branch can be delayed, indexed, or augmented with additional attributes.

Natsura

  • Changelog
  • Contact

Resources

  • Learning Center
  • Changelog
  • Documentation

Legal

  • Privacy Policy
  • Terms and Conditions
  • Refund Policy

Copyright © 2025. All rights reserved.