Core Decoration

Base node for creating custom decorations.

The Core Decoration node is the foundation for custom decoration logic.

  • Placeholder: Defines where and how geometry should be attached to the skeleton.
  • Customizable: Allows advanced users to define their own instancing rules.

Concept

Deferred Generation Decorations are not geometry yet. They are instructions queued on the graph. The Simulate node executes these instructions to generate the final meshes (leaves, flowers, etc.) after the skeleton is built.


Inputs

  • Input 0 — Graph The growth graph.
  • Output — Graph The graph with decoration instructions appended.

Parameters

Placement

  • Mode: Interval, Per-Step, End-Point.
  • Offset: Position offset from the internode.
  • Orientation: Alignment rules (Tangent, Up, Random).

Attributes

Consumes standard growth attributes (u, id) to drive placement.


Workflow

  1. Use this node if the specialized decorators (Cluster, Surface) don't meet your needs.
  2. Define placement rules.
  3. Connect to a Grow node's Decoration socket.

NodeRelationship
Cluster DecorationSpecialized for attaching meshes
Surface DecorationSpecialized for skinning/bark