Node Reference

Alphabetized reference for all Natsura nodes. Quick lookup by name with one-line summaries.

Complete alphabetized list of all Natsura nodes.

For categorized overviews, see the topic pages: Decorations · Effectors · Mapping · Internal Nodes


NodeCategorySummary
Atlas MaterialAtlasMaterial assignment for atlas workflows.
Atlas TraceAtlasTracing utility for atlas generation.
BakeUtilitiesBakes procedural results to static geometry.
Cluster DecorationDecorationsAttaches and deforms cluster assets along the skeleton.
Core DecorationDecorationsBase decoration interface for custom decorators.
Graft MeshHighpolyAttaches external meshes to the growth skeleton.
GrowGrowthBuilds a procedural growth graph with looping, forking, and sockets.
Highpoly ImportHighpolyImports high-resolution mesh data.
MapMappingBuilding block for parameter control with blending.
Map BlendMappingBlends two map chains according to a mode.
Map IfMappingConditional logic for map chains.
Noise EffectorEffectorsProcedural noise-based influence vector.
PruneGrowthRemoves branches when conditions are met.
RepeatGrowthLoops a subgraph N times, generating u for mapping.
SimulateGrowthEvaluates the growth graph and outputs geometry.
SplitGrowthForks the growth graph into parallel branches.
Surface DecorationDecorationsGenerates trunk and bark surfaces.
SwitchGrowthConditional branching based on attributes.
Trunk DecorationDecorationsSpecialized trunk surface generation.
Unreal WizardUtilitiesExport wizard for Unreal Engine.
WrangleGrowthVEX interface for custom attributes and rules.