Complete alphabetized list of all Natsura nodes.
For categorized overviews, see the topic pages: Decorations · Effectors · Mapping · Internal Nodes
| Node | Category | Summary |
|---|---|---|
| Atlas Material | Atlas | Material assignment for atlas workflows. |
| Atlas Trace | Atlas | Tracing utility for atlas generation. |
| Bake | Utilities | Bakes procedural results to static geometry. |
| Cluster Decoration | Decorations | Attaches and deforms cluster assets along the skeleton. |
| Core Decoration | Decorations | Base decoration interface for custom decorators. |
| Graft Mesh | Highpoly | Attaches external meshes to the growth skeleton. |
| Grow | Growth | Builds a procedural growth graph with looping, forking, and sockets. |
| Highpoly Import | Highpoly | Imports high-resolution mesh data. |
| Map | Mapping | Building block for parameter control with blending. |
| Map Blend | Mapping | Blends two map chains according to a mode. |
| Map If | Mapping | Conditional logic for map chains. |
| Noise Effector | Effectors | Procedural noise-based influence vector. |
| Prune | Growth | Removes branches when conditions are met. |
| Repeat | Growth | Loops a subgraph N times, generating u for mapping. |
| Simulate | Growth | Evaluates the growth graph and outputs geometry. |
| Split | Growth | Forks the growth graph into parallel branches. |
| Surface Decoration | Decorations | Generates trunk and bark surfaces. |
| Switch | Growth | Conditional branching based on attributes. |
| Trunk Decoration | Decorations | Specialized trunk surface generation. |
| Unreal Wizard | Utilities | Export wizard for Unreal Engine. |
| Wrangle | Growth | VEX interface for custom attributes and rules. |