Natsura 0.5.5 – Natsura Is Available for Commercial Use
Announcing Natsura 0.5.5: early-access foliage tools for Houdini & Unreal, now available for real production work.
George Hulm
Co-Founder
Comparison
Natsura vs SpeedTree – Choosing a Foundation for the Next Decade
Natsura is a Houdini-native foliage toolkit built on a growth graph engine. SpeedTree is a proven standalone tree modeler. If you’re choosing a vegetation foundation for the next decade, this page explains the difference.
George Hulm
Co-Founder
Article
Natsura vs building it yourself
You can build foliage tools in Houdini. We did — three times. This page explains why, for almost every commercial team, it makes more sense to build on Natsura than to own a vegetation engine yourself.
George Hulm
Co-Founder
Article
Natsura in the Houdini foliage ecosystem
Natsura is a fast, flexible foliage engine inside Houdini, with artist-facing tools on top. It plays well with the Houdini graphs, HDAs and foliage workflows you already have, and outputs clean, rigged assets for modern game and film pipelines.
George Hulm
Co-Founder
Article
Natsura in the Unreal foliage ecosystem
Unreal Engine 5.7 brings PCG, the Procedural Vegetation Editor, and Nanite Foliage. Natsura sits upstream as a Houdini-based growth engine that feeds those systems with structured, Nanite-ready trees and ecosystems.