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Natsura 0.5.5 – Natsura Is Available for Commercial Use
Announcement

Natsura 0.5.5 – Natsura Is Available for Commercial Use

Announcing Natsura 0.5.5: early-access foliage tools for Houdini & Unreal, now available for real production work.
George Hulm

George Hulm

Co-Founder

Natsura vs SpeedTree – Choosing a Foundation for the Next Decade
Comparison

Natsura vs SpeedTree – Choosing a Foundation for the Next Decade

Natsura is a Houdini-native foliage toolkit built on a growth graph engine. SpeedTree is a proven standalone tree modeler. If you’re choosing a vegetation foundation for the next decade, this page explains the difference.
George Hulm

George Hulm

Co-Founder

Natsura vs building it yourself
Article

Natsura vs building it yourself

You can build foliage tools in Houdini. We did — three times. This page explains why, for almost every commercial team, it makes more sense to build on Natsura than to own a vegetation engine yourself.
George Hulm

George Hulm

Co-Founder

Natsura in the Houdini foliage ecosystem
Article

Natsura in the Houdini foliage ecosystem

Natsura is a fast, flexible foliage engine inside Houdini, with artist-facing tools on top. It plays well with the Houdini graphs, HDAs and foliage workflows you already have, and outputs clean, rigged assets for modern game and film pipelines.
George Hulm

George Hulm

Co-Founder

Natsura in the Unreal foliage ecosystem
Article

Natsura in the Unreal foliage ecosystem

Unreal Engine 5.7 brings PCG, the Procedural Vegetation Editor, and Nanite Foliage. Natsura sits upstream as a Houdini-based growth engine that feeds those systems with structured, Nanite-ready trees and ecosystems.
George Hulm

George Hulm

Co-Founder