
With Natsura 0.5.5, you can:
Studios and individual artists already use Natsura in production.
This release formally confirms that commercial use is supported.
Natsura 0.5.5 is an early-access version. Features will move, naming will improve, and documentation will grow as more people use it. The aim is to open up powerful foliage workflows to a wider range of Houdini users, not just specialists.
If you are already working in Houdini, or planning to, Natsura gives you a dedicated plant and foliage system that lives inside that ecosystem.
Natsura is a plugin for SideFX Houdini, not a standalone application.
To use Natsura 0.5.5 commercially you need:
In short:
You cannot use Natsura without Houdini. Natsura does not replace a Houdini license.
For the detailed matrix of “which Natsura tier + which Houdini edition = what am I allowed to do?”, see:
Natsura 0.5.5 is intended for:
You do not need to be a Houdini expert to start. You do need to be willing to:
You should expect:
Many of these issues have straightforward fixes and optimisations, and we are actively working through them. We aim to release a new early-access build every couple of months - that's a target, not a promise.
If you need a completely locked-down, zero-change, fully documented solution for a massive production right now, you should either:
If you're comfortable with some rough edges in exchange for cutting-edge workflows and direct access to the people building the tool, early access is what you want.
If you're in late-stage production on something big, we'd rather you use Natsura carefully in a small, scoped area, or simply wait for a later version, than gamble your milestone on a 0.x.
Natsura is built for Houdini, not bolted onto it.
That means:
In the right hands, this makes Natsura one of the most flexible and powerful foliage tools on the market. You get the full expressive power of Houdini, plus a foliage system designed specifically to exploit it.
At the same time, UX is a huge priority for us. The long-term goal is simple:
to make Natsura the foliage tool of choice for artists and studios working with Houdini and Unreal.
Early access is where we push the underlying systems and workflows hard; over time, you'll see that power wrapped in better defaults, clearer UX, and more approachable entry points for artists who aren't full-time TDs.
Studios and independent artists are choosing Natsura early because it changes what is practical to do inside Houdini.
At a high level, Natsura provides:
A few examples of what Natsura can do today:
For teams that want Houdini to be the centre of their vegetation pipeline, these capabilities make it possible to keep more of the work in one place, with less hand-built glue.
Natsura is already being used in industry, including games, visual effects, and simulation.
Recent versions of the tools have seen major improvements thanks to studios testing Natsura in real production and giving us honest feedback. We owe major thanks to our friends at Warhorse, Dead Astronauts, Q3D, Realbiomes, and Coolant for being the first to put their trust in us and what we are building.
We'd also like to thank the many individual testers and members of the Natsura community Discord for their continued support, bug reports, suggestions, and general chaos.
Because Natsura is in early access, licenses are currently priced lower than they will be once more of the roadmap is delivered, and they come with more generous upgrade rights:
Early adopters are helping us shape the tool, and we're giving them better pricing and longer upgrade coverage in return.
Early Access pricing is discounted ("Early Bird") for all subscription tiers. Prices will revert to standard rates for all subscribers when we leave Early Access (1.0 release); we'll notify you 30 days beforehand. Perpetual licenses are one-time purchases and unaffected.
Free Apprentice licenses are available for non-commercial use, and there are several commercial license tiers: Indie, Pro, and Studio. The goal is to be fair to individuals and businesses, and we believe our pricing scale reflects the value proposition of Natsura at each level.
Individuals who earn less than $100,000 a year can purchase an Indie license, which is compatible with Houdini Indie. We offer monthly, yearly, and perpetual licenses.
A perpetual license means that the version of Natsura which you purchase, plus all minor version upgrades, is yours to keep and use forever. For example:
For professionals and small teams earning between $100,000 and $1,000,000 per year, our Pro tier offers the same feature set as Indie with pricing that reflects the increased revenue threshold.
Pro licenses include up to 3 seats and standard support, with the same monthly, yearly, and perpetual options available.
Studios with revenue or funding of $1,000,000 or more can access our Studio tier, which includes:
Studio licenses are available as yearly subscriptions or perpetual licenses.
For organizations requiring more than 6 seats, hosted/platform use, or more bespoke arrangements, Enterprise agreements are available with custom support and pricing.
When you register and/or purchase a license, you'll be asked to agree to the full Natsura EULA. Here's the simplified version in human language:
For the exact legal wording, definitions, and edge cases, please read the full EULA during registration and see the Commercial Use & License Requirements page.
Ready to start creating?
If you have questions about licensing, AI training use-cases, hosted platforms, or Enterprise options, contact us at support@natsura.com (mailto:support@natsura.com).
Natsura 0.5.5 is under active development and will keep changing. If you are interested in growing with the tool as it evolves, rather than waiting for a static version, we would be happy to have you on board.