
Revolutionary plant simulation and modelling tools inside Houdini, redefining foliage creation for games, film, VFX, and creative industries. Join us on our journey to build the next industry standard.
Paul Suchan
Environmental Artist, Warhorse Studios

Jan Klasen
Co-Founder, RealBiomes

James Toogood
3D Artist, Q3D Studios

Chico Spans
Senior Vegetation Artist, Dead Astronauts


Coolant

Coolant

Coolant







Deform millions of polygons in an instant. Generate complex trees with complete control.

Physically-based growth ensures plants respond to their environment. So fast you won't believe it's a simulation.

We simplified it, no more excuses.

Pose branches to achieve the perfect outcome, even during growth.

Seamlessly extend scans into complete trees.

High-Lowpoly Bakes. Generate LODs and extract optimized textures from highpoly models.

Export Rigged and Animated Nanite Skeletal Mesh Assemblies. Click to export, drag to import.


Import atlas textures, automatically generate leaf meshes. Create lowpoly cards, bake.

Recipes can run in-editor with artist-friendly controls, enabling interactive modelling in full context with realtime feedback.

Extensive and growing library of documentation and learning content.

Battle-tested by AAA artists in production.

Simple licensing stucture, no hidden costs, with options for bulk-purchases and site-wide licenses.
Secure license management with priority support, onboarding sessions, and direct access to the dev team. Custom integration packages available.
A powerful foliage tool alternative built in Houdini. Better pipeline integration, more possibilities, lower cost.

Built with Houdini's philosophy of limitless depth. Workflows < tools < utilities < vex < apex. Engage at your level.

Node-based grammar system to define plant growth rules. Build custom simulations on our lightning-fast APEX engine.

Extensive library of utilities and processes for plant skeletons, leaf atlases, and scans.
Simulate entire forests in seconds. No wedging or TOPs needed.

Don't wait for new features. Inject VEX into the solver with Natsura wrangle or add custom meshing tools via our decorator framework.



Tilman Mielsch
Technical Vegetation Artist

Lillian Salehi
Environment Artist

Lea Kronenberger
3D Art Lead - Frictional Games

Paul Suchan
Environmental Artist
Jan Klasen
Co-Founder - Realbiomes
Chico Spans
Dead Astronauts - Senior Environment Artist