Model Plants.

Simulate Growth.

Join Early Access.

Revolutionary plant simulation and modelling tools inside Houdini, redefining foliage creation for games, film, VFX, and creative industries. Join us on our journey to build the next industry standard.

Pricing
Natsura hero tree render created with Houdini foliage tools

Professional Foliage Tools for Next-Gen Artists

A Houdini-based toolset for creating realistic digital vegetation in games, film, VFX, and creative industries and fully compatible with Unreal Engine.
“Where creativity meets control — a fresh approach to vegetation assets, built by passionate developers."
Warhorse Studios logo

Paul Suchan

Environmental Artist, Warhorse Studios

Warhorse game environment with realistic trees and foliage
“I love Natsura's approach of combining simulation with parametric control - the developers are passionate and it shows in the product.”
RealBiomes logo

Jan Klasen

Co-Founder, RealBiomes

RealBiomes pine biome with procedural game foliage
“Being able to visualize updates directly in Unreal allowed our team to respond to evolving art direction in real time, which significantly improved both the creative process and final quality.”
Q3D Studios logo

James Toogood

3D Artist, Q3D Studios

Q3D Studios project with integrated environment foliage
“The best way to describe Natsura would be to imagine all the possibilities inside Houdini combined with decades of experience in Procedural Vegetation Creation all combined in a single artist friendly toolbox.”
Dead Astronauts logo

Chico Spans

Senior Vegetation Artist, Dead Astronauts

Dead Astronauts foliage-heavy Unreal-style scene

Simon Verstraete

Project Lead, SideFX

Lea Kronenberger

Art Lead, Frictional Games

Julian Bragagna

Tech Artist, Cloud Imperium Games

Marn Schokker

Tech Artist, Electric Square

Project Skylark - SideFX

Tilman Mielsch

Technical Vegetation Artist

Project Elderwood - SideFX

Cosku Turhan

Head of Realtime/XR at Dataland

Coolant

Coolant

Coolant

Cosku Turhan

Head of Realtime/XR at Dataland

Background Image

Control Growth

Deform millions of polygons in an instant. Generate complex trees with complete control.

Simulate Plants

Physically-based growth ensures plants respond to their environment. So fast you won't believe it's a simulation.

Learn Houdini

We simplified it, no more excuses.

Hand Edit

Pose branches to achieve the perfect outcome, even during growth.

Extend Scans

Seamlessly extend scans into complete trees.

Bake

High-Lowpoly Bakes. Generate LODs and extract optimized textures from highpoly models.

Create Nanite Assemblies

Export Rigged and Animated Nanite Skeletal Mesh Assemblies. Click to export, drag to import.

Connect to World-Building
Use Atlas Textures

Import atlas textures, automatically generate leaf meshes. Create lowpoly cards, bake.

Run Tools in-Engine

Recipes can run in-editor with artist-friendly controls, enabling interactive modelling in full context with realtime feedback.

Documentation

Extensive and growing library of documentation and learning content.

It Just Works

Battle-tested by AAA artists in production.

Transparency

Simple licensing stucture, no hidden costs, with options for bulk-purchases and site-wide licenses.

Enterprise Support

Secure license management with priority support, onboarding sessions, and direct access to the dev team. Custom integration packages available.

Time for Change

A powerful foliage tool alternative built in Houdini. Better pipeline integration, more possibilities, lower cost.

Houdini, but for plants.

Built with Houdini's philosophy of limitless depth. Workflows < tools < utilities < vex < apex. Engage at your level.

Program reactive growth simulations

Node-based grammar system to define plant growth rules. Build custom simulations on our lightning-fast APEX engine.

Over 100 Nodes

Extensive library of utilities and processes for plant skeletons, leaf atlases, and scans.

High-Performance

Simulate entire forests in seconds. No wedging or TOPs needed.

Extensible

Don't wait for new features. Inject VEX into the solver with Natsura wrangle or add custom meshing tools via our decorator framework.

Latest Article

Articles
Natsura 0.5.5 – Natsura Is Available for Commercial Use
Announcement

Natsura 0.5.5 – Natsura Is Available for Commercial Use

Announcing Natsura 0.5.5: early-access foliage tools for Houdini & Unreal, now available for real production work.
George Hulm

George Hulm

Co-Founder

Latest Learning Post

Learning Center
Installing Natsura on Windows

Installing Natsura on Windows

Getting up and running with natsura
George Hulm

George Hulm

Co-Founder

Latest Changelog

Changelog
v0.5

Natsura 0.5 Early Access

An important milestone: new website, sign-up flow, public access, and major updates to the Grow node, decorations, meshing, mapping, and export.

Sign up for Natsura and start creating stunning foliage today

Join the Natsura community and join other artists and developers in the conversation.
Natsura is a tool ready for future developments, breaking with conventions and limitations of the past. The way simulation and guided control is mixed is unique to any other tool I worked with, and allows for modelling plants true to reality like it wasn't possible before. Even if that comes with a bit of a learning curve, I'm convinced it'll be the future of vegetation making!

Tilman Mielsch

Technical Vegetation Artist

a picture of a patch of pine trees
Natsura is a groundbreaking new approach to an age old problem in video games and film- how do artists create non-cookie cutter realistic foliage that doesn't compromise. To me? Natsura is to technical artists what C was to programmers, and personally, I am excited to see it grow.

Lillian Salehi

Environment Artist

a picture of Roots
i love that we can make all kinds of trees with the tools

Lea Kronenberger

3D Art Lead - Frictional Games

a picture of a stylized tree sketch using the natsura unreal plugin
Where creativity meets control — a fresh approach to vegetation assets, built by passionate developers.
Environmental Artist - Warhorse

Paul Suchan

Environmental Artist

I love Natsura's approach of combining simulation with parametric control - the developers are passionate and it shows in the product.
RealBiomes

Jan Klasen

Co-Founder - Realbiomes

The best way to describe Natsura would be to imagine all the possibilities inside Houdini combined with decades of experience in Procedural Vegetation Creation all combined in a single artist friendly toolbox.
Dead Astronauts

Chico Spans

Dead Astronauts - Senior Environment Artist